How we play

Basics

The test resolution mechanic is based on the CUE system developed by Catalyst Game Labs, first for their Valiant Super Hero RPG and used modified later for Shadowrun: Anarchy and Mechwarrior: Destiny. I wanted to keep things quick and fun, while keeping a measure of randomness and uniqueness for each character, so I chose the mechanics from Shadowrun: Anarchy as the basis for our game:

Skill Dice + Attribute Dice + Modifiers (if any) + Shadow Amps effect (if any) vs. Opposing Dice

Glitches and Exploits

The Glitch Die adds a bit more color to a test, where the GM or a player spends a Plot Point to use it in a roll. This die should be visibly different from the rest of the dice. If it comes up a 1, a glitch has occurred. An exploit happens when the Glitch Die comes up as a 5 or 6. Whether the overall roll was a success or failure for the action, a glitch adds an unexpected stroke of bad luck, whereas an exploit indicates a windfall of some kind.

The result is based on the number of hits, which is +1 for each die that has rolled a five or six. Spending a point of Edge adds any die with a four, as well. Use Edge wisely. As you can imagine this method uses a lot of 6 sided dice. Difficulty level determines the number of opposing dice for a given test:

Very Easy:4 dice
Easy:6 dice
Average:8 dice
Hard:10 dice
Very Hard:12 dice

All things being equal, the maximum natural level for an attribute for a character is six (the limit for Human characters in Shadowrun: Anarchy).

Skills

Traits